Finally got some time off work. With a bit of luck, I should start feeling more animated in the next couple days, and I might get some Convergence painted and finally based…
Not even really touched the Kingdom Death stuff: I need to be able to give it my undivided attention, and I can’t do that while there’s half-finished Warmachine stuff. Malifaux painting, I need to make motions to strip Leveticus, and fact he didn’t turn out very well is probably an indicator that Rusty Alyce may well not do either.
I also need a gratuitous amount of time off in order to concentrate on the sheer amount of Kingdom Death that I now have, and I can’t spare the time for it right now, much as I want to get my teeth into it…
Doesn’t stop me from actually playing Malifaux though!
Had a game last night against Marcus and his beasts, was actually a good run for me. I felt a need to hire the Desolation engine into my Jackdaw crew. I think the engine isn’t really hired much, due to the fact that Abominations can build one, and Leveticus’s crew has several means of making Abominations. But The Twist & Turn upgrade for Jack can make almost anything worth taking, provided he has at least one Guilty in order to mimic the ability to put torment on something and make it stick around.
I was just taking it because I wanted to, I didn’t expect it to do very well given I was hiring a 13-soulstone model into a crew that it doesn’t synergise with.
It ended up nearly single-handedly killing the entirety of Marcus’s crew, with the turn counter the only thing stopping it from completing that dark deed.
Thanks to it’s generous 3″ melee reach, a helpful push from the upgrade that can push tormented models around when near Jack, the Engine was able to throw itself into melee with Marcus. Nearly all his crew then spent the rest of the game trying to bring the engine down, but the Engine consistently flipped high for defense, like some sort of ninja Frankenstein-from-Hell, while healing from the weak slaps he was giving Marcus.
And his ability to force multiple DF duels really made him the ‘Attrition engine’. Eventually killing Marcus with his claws and turning him into an Abomination as a final insult, and nearly killing Miranda, Cojo and the Sabertooth Cerberus just through his DF duel abilities/action. Good way to break up having my butt regularly handed to me by Alex’s Lucas Mccabe crew 🙂
Jack and Montresor got a couple hits in between them, but they couldn’t hold a candle to the carnage the Engine was inflicting by itself. Ligeia was a nuisance, as she always is, and the guilty kind of milled around waiting for the Razorspine rattler to try and make a move.
In other news…
I’ve put a call to Alex, for us to paint at least a single model each week.
Can be an infantryman out of a ten-man unit, can be a warbeast/warjack, solo, colossal, etc. As long as it’s a model that’s been painted. Progress is progress at the end of the day!
Not sure if it may work, but it’s a suggestion I suppose. I should get the new wave of bases ready for priming and painting…
Finished Legacy of Kain: Soul reaver earlier. Had the game when I was a kid, but never really figured out the Silenced Cathedral. Damn son is that ending a cop-out. Bad camera, clunky combat, hammy voice for Raziel’s brothers. Yet it’s an amazing game overall. I think it may be the story, and voice for Raziel, Kain and the Elder god, that saved the game from total dissolution. Tony Jay was a baritone marvel; almost a White Morgan Freeman really. I was devastated to find he’d died nearly 10 years ago 😦
Posted in Kingdom Death, Malifaux, Non-warmahordes, Ramblings, Warmachine
Tags: abomination, Convergence of Cyriss, Cyriss, desolation engine, Guilty, Guilty as Charged, Jack Daw, Kingdom Death, Leveticus, Malifaux